Oddventure - combat mechanic concept
Hiyo Oddventure followers!
I would like to spare some information’s with you about my newly polished combat system. Just because I refused to use RPG maker (being overconfident and visionary) this one thing made me sick for days. Over the last few weeks I’ve been trying to put together a viable, diverse system. So in the end, in Oddventure you will be able to end a fight in 5 ways.
- Blunt force (aka self-defense!)- sticks, stones, acorns and so on - effective, simple.
- You can literally make the enemy so happy he will not want to continiue fighting.
- You can lower the enemies’ mood and: A. Allow him to run. B. Kill him, you monster.
- Last option? Run away like the little girl. And since main character is a little girl there is no shame in that :D
Apart from regular HPs enemies will have a mood level. Our heroes will also have a mood bar, but that’s a topic for another day. Back to the point… Ahem. Where was I? Ah, the enemies’ mood. To put it briefly: At your disposal will be a variety of skills, that can affect the enemies’ mood - make them happier or sadder. How you end the fight - it’s entirely your choice.
The hard part in all this is making everything balanced…
As all th…. No! Wait! Wrong universe. Snap out of it! Ugh… Anyway… Progress. Right now I have one enemy implemented. A Rabid Dwarf, who is valiantly standing there, taking a beating over, and over, and over again untill I’m happy with how the different skills and weapons are balanced. In the near-ish future I’m planning to implement more enemies. Who wants to fight Dwarves for the whole game? As of right now the combat system is nearly ready, but when I say “nearly” it means that there are still a bunch of things to do (balancing – PLEASE NO MORE !!!).
Whew. I think that’s enough for one day.
So remember - If you like and follow Oddventure now you get to unlock all FIVE ways to end a fight! :D
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